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Jeffrey Bartel

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Skins and Bones Jeffrey Bartel | focus | 01.04.2001
SKINS AND BONES
"An interview with Andrew Trabbold, texture artist for Raven Software (Soldier of Fortune, Star Trek: Elite Force) based in Madison, Wisconsin, USA. Jeff Bartel spent an afternoon with Mr. Trabbold examining the emerging role of artwork in contemporary video games, the limitations of technology, and the nature of freedom and violence within games that come ever closer to simulating visual…
Spinning Blades Jeffrey Bartel | focus | 01.04.2001
SPINNING BLADES
I’m standing at a bar, glass of Miller Lite in hand, with a group of people from work. As with any gathering of people from a workplace, the bitching is fast and furious. In the background, a couple karaokes “Summer Dreams.”“So I’m going to write an article about video games,” I say. “For Umělec, an art magazine out of Prague.” After the cheers and backslapping subside, I continue: “So what’s…

Přehled rubrik autora Jeffrey Bartel

04.02.2020 10:17
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